Technical references
From CSP
| Table of contents |
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Aviation
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Mathematics
- NASA Glenn Research Center - Beginners Guide to Aeronautics (http://www.grc.nasa.gov/WWW/K-12/airplane/index.html)
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Ground Vehicles
- Brian Beckman - Physics of Racing Series (http://www.miata.net/sport/Physics/)
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Network Communications
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Time synchronization
- A Stream-based Time Synchronization Technique For Networked Computer Games (http://www.mine-control.com/zack/timesync/timesync.html)
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Libraries
- Pegasus Network Library (http://plib.sourceforge.net/net/index.html)
- GNU Common C++ Library (http://www.gnu.org/software/commonc++)
- OpenSceneGraph (http://www.openscenegraph.org)
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Campaign Engine
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AI Resources
- Amit's Game Programming Information (http://www-cs-students.stanford.edu/~amitp/gameprog.html) - Excellent reference with good links to articles written about AI, pathfinding, game development etc.
- Steering Behaviors for Autonomous Characters (http://www.red3d.com/cwr/steer/)
- Useful AI-Related Resources and Links (http://www.gameai.com/resources.html) - Collection of links to articles and sites with good game AI information.
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Board Game Resources
- Modern Combat Rules (http://freewargamesrules.co.uk/Rules/Modern/modern.html) - Rules covering ground, air, and naval warfare games.
- Charlie Foxtrot (http://www.geocities.com/theghillie/cf5.html) - Detailed squad based rules.

